Pernille Kofod Hansen
Character Animator
2016 "Cookie Cats"
Game production of Tactile Entertainment
Role: 2D Artist with a focus on map creation, character animation and concept design in Spine
2015-2016 "Cupcake Kingdom"
Game Production of Hapti.Co
Role: 2D Animator & Rigger with a focus on creating heroes and monsters to the game, with Adobe Flash and Dragonbones. Click video below to see examples of the animations.
2015 "SNOT!"
Game Production of House on Fire
Role: Character Designer, Rigger & Animator with a focus on designing robots in Adobe Photoshop and later implement the designs to righ and animate them in Autodesk Maya
2014 "Clandestine"
Game Production of Logic Artists, Copenhagen
Role: 3D Animation intern, with a focus on creating idle animations for guards and party guests, with Autodesk Maya.
2013-2014 "Tsunami"
Bachelor Film 2015 of the Animation Workshop, Viborg
Role: Creature Designer, 3D Character Animator with a focus on designing the tsunami spirit and animate multiple shots for the film production in Maya, in the goal to make it look like stop-motion animation.
2014 "Sort"
Bachelor Film from the Danish Film School, Copenhagen
Role: Motion Capture Animator in Autodesk 3DMax
2013 "Bus"
Commercial for the Dream City at Roskilde Festival, Viborg
Role: Character Designer, 2D Animator with the focus on designing and animating the business man for the trailer.
2012 "Blue Velvet"
Trailer Project from the Animation Workshop, Viborg
Role: Character Designer, 3D Animator with focus on designing the villain character and animate multiple scenes for the film production.
2012 "Jealousy for Dummies Dummies"
Short Short Film from the Animation Workshop, Viborg
Role: 2D Animator, Character Designer with focus on animating and designing multiple characters for the production.
My name is Pernille Kofod Hansen.
I create 2D and 3D character animation for computer games and films.
As a character animator and designer I strive to create immersive characters, appealing visuals and emotions.
I always look for improvements, and by taking constructive feedback from colleagues and leaders, I have proved to be a fast learner who adapts quickly to given challenges.
I love to explore, I have a curious mindse, and understand the process of new medias, for the goal of achieving high quality results.
While animation is my speciality I am also very interested in designing characters and I aim to constantly expand my skillsets. The newest study is rigging in Maya.
Currently I live in Copenhagen.
Education
Qualifications
Communication: Good communication skills and the will to engage with my co-workers productively
Disciplined: Works disciplined, organised and able to achieve solid products within given deadline
Adaptable: Focuses on learning new tools fast to adapt to the productions
Patient: Able to patiently engage in repetitive workflows
Innovative: Explores and experiments with new methods to innovate and improve current products
Skills
Software
Languages
Personal Interests
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